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Killing floor 2 perk guide
Killing floor 2 perk guide









killing floor 2 perk guide

Only marginally worse than the Katana, perfectly fine to run this until you can afford a top tier weapon. Does slashing damage, very good trash clearer. It’s not even a choice.Ĭrovel: Starting weapon. You ever notice how literally every 25 berserker ever goes superfastmode in Zed time? It’s just… use Spartan.

killing floor 2 perk guide

If you’re primarily doing the damage to big zeds, especially with the Pulverizer, Power is going to help you out more. If you have dedicated big zed killers and all you’re doing is holding a choke point, light attacks will get the job done just fine. boost light attacks and small attack speed increase.ĭepends on the team comp honestly. Parry is flatout better unless you really, truly struggle to time your blocks.īoost heavy attacks vs. Even if your timing isn’t great, you can run up to a few trash zeds, parry basically any time, and you’ll likely block one of the attacks and get it. Also consider that the damage resistence from parry is greater than that from resistence, and applies to ALL damage types. Parrying is a cornerstone skill of playing berserker, and the buffs you gain on a successful parry are huge. massive buffs after a successful parry.Īgain, I vote parry all the time. The heal rate is capped, which is the main problem with the vampire skill.įlat Siren and Bloat damage resistence Vs.

Killing floor 2 perk guide plus#

I will solidly vote for butcher all the time, but vampire plus dreadnought may allow you to hold a doorway without a medic. It will make you more tanky, but the attack buffs from butcher are substantial and you’d be plenty tanky already. It seems to have been designed with dreadnought in mind, but playing without a medic. You have to know when to run away and recover. If you don’t have a reliable source of healing, skirmisher lets you be self sufficient. You’ll likely be getting buffs from the medic while also giving them XP, money, and their own buffs. If you have a decent level medic on the team, go dreadnought.

killing floor 2 perk guide

Attacks are directional, and you have to “aim” where you intend to hit zeds. Melee combat in Killing Floor is actually very fluid, but takes getting used to. Your growing damage resistance and immunity to clot grabs encourages you to spend most of your time in zeds’ faces, but you have to be aware of high damage close range attacks on Suicidal and up, particularly Sirens in groups, and Husk flamethrower/suicide. Playstyle and role: Specialize with melee weapons and a couple of projectile weapons, to block choke points with your body and take aggro from large zeds so your teammates can help kill them. Certain skill tiers for different perks are more important, the level 20 recommendation from me isn’t set in stone. Minor mistakes, even on behalf of another player, can get you killed. Hell on Earth – People in these usually are playing for a challenge and to win, I don’t advise hopping into one until you’re level 20 on just about any perk. Trash clearing perks are usually fine, big zed killers and aggro soakers are usually not. Be considerate of others when you play a low level perk in Suicidal, though.

killing floor 2 perk guide

More experienced players can start here with some low level perks if they already know the game well enough. Useful for level 0-5 perks for somewhat experienced players or very skill/teamwork reliant perks (i.e. Hard – What could actually be called “normal” difficulty. Once you understand the game you never need to return to this. Normal – This is the tutorial difficulty. On perk level and difficulty, and this is partially opinion:











Killing floor 2 perk guide